This assignment was my final project in
term 2 at the Guildhall. I had three months to develop a
deathmatch level in Unreal Tournament 2004 for sixteen
players while balancing other coursework. I was given a
very basic level layout (cross-pattern inside of a
square) to draw inspiration from.
At the beginning of
this project, I had no previous experience with the
Unreal engine. I decided at the onset of the project to
develop a level with a specific theme, inspired by Alice
in Wonderland. During its creation I challenged myself
to develop both my art and scripting skills.