Email: eengland@smu.edu
Phone: 214.264.0457
Alice Unreal
Multiplayer Deathmatch Modification

Engine: Unreal 2004
Development Time: 3 Months
Date Completed: December 2006
Resume Masters Thesis Level Design








This assignment was my final project in term 2 at the Guildhall. I had three months to develop a deathmatch level in Unreal Tournament 2004 for sixteen players while balancing other coursework. I was given a very basic level layout (cross-pattern inside of a square) to draw inspiration from.

At the beginning of this project, I had no previous experience with the Unreal engine. I decided at the onset of the project to develop a level with a specific theme, inspired by Alice in Wonderland. During its creation I challenged myself to develop both my art and scripting skills.