Email: eengland@smu.edu
Phone: 214.264.0457
Alice Unreal
Multiplayer Deathmatch Modification

Engine: Unreal 2004
Development Time: 3 Months
Date Completed: December 2006
Resume Masters Thesis Level Design








Jumppads themed as steam vents helped solve issues in creating vertical flow throughout the level, without relying solely on teleporters - which can be disorienting - or stairs - which can be fatally slow.  These also aided in my goal of ensuring there were at least three different paths the player could choose at any specific time.