Email: eengland@smu.edu
Phone: 214.264.0457
Aurora
Quake 4 Singleplayer Map

Engine: Radiant
Development Time: 3 Months
Date Completed: June 2007

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Aurora; Requires Quake 4 (5.8M)
Level Design Doc (PDF | DOC)

Resume Masters Thesis Level Design









One of the challenges of this map was to retain an atmosphere of danger and claustrophobia, while delaying the player's encounter with his enemies for as long as possible. To do this, I used familiar architecture from the Hannibal, the player's marine base and main safety hub, juxtaposed with drastic lighting and signs of recent abandonment.