Email: eengland@smu.edu
Phone: 214.264.0457
Aurora
Quake 4 Singleplayer Map

Engine: Radiant
Development Time: 3 Months
Date Completed: June 2007

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Aurora; Requires Quake 4 (5.8M)
Level Design Doc (PDF | DOC)

Resume Masters Thesis Level Design









The player receives the Captain's video log from the Control Room that overlooks the Hangar Bay. I carefully added just enough detail in this room to show that combat occurred but quickly ended, while the dead bodies implied that the marines did not win the fight.I scripted a scene for the player to watch on the video log that depicted the final moments of the crew on the Starship Aurora. To do this, I created a second copy of the Control Room and matched AI actions, dialog reused from Quake 4, and various explosions. I matched the final moments of the Strogg attack on the marines in the video to the aftermath the player sees in the Control Room to give meaning behind the environment.