Email: eengland@smu.edu
Phone: 214.264.0457
Aurora
Quake 4 Singleplayer Map

Engine: Radiant
Development Time: 3 Months
Date Completed: June 2007

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Aurora; Requires Quake 4 (5.8M)
Level Design Doc (PDF | DOC)

Resume Masters Thesis Level Design









As the player continues to explore the derelict starship, he enters the Mess Hall. As the player moves towards the knocked over tables and half-full glasses, a dead marine body falls out of a straining ceiling vent. My goal for this room was to recreate the scene from the Hannibal where marines ate while watching the monitors, and change the situation to a sudden Strogg attack, taking away the player's sense of safety.