Email: eengland@smu.edu
Phone: 214.264.0457
Finders Keepers
2D Puzzle-Platformer

Engine: 2D
Development Time: 3 Months
Date Completed: September 2006

Download
Trailer (23M .avi)
Concept Document (7.4M .PDF)

Resume Masters Thesis Level Design

All of the core gameplay had to be scripted.  The stone weights that lay at the heart of the game were scripted early on, leaving me time to add extra features and create an effective boss battle. While coding this battle, I realized that it was more important to give the illusion of complex AI than actually use complex code.  As such, the enemy's stomp was actually his idle animation, while spikes and blocks fell from the ceiling on a timer that matched how long it took for him to complete his AI path cycle.