For this project, I was given a block-out
of a deathmatch level and told to complete it. The
block-out could not be changed except for structural
improvements such as stairs and balconies. My task was
to add all necessary gameplay and create a unifying
visual theme without making any of my own art assets.
The development time for the project was only one week,
forcing me to optimize my time to create a polished
level with balanced gameplay.