Email: eengland@smu.edu
Phone: 214.264.0457
Garden Ruins
Unreal Deathmatch

Engine: Unreal Tournament 2004
Development Time: One Week
Date Completed: February 2007

Download
DM-GardenRuins (Requires Unreal 2004)
Offline Portfolio (.PDF .DOC)

Resume Masters Thesis Level Design







>
For this project, I was given a block-out of a deathmatch level and told to complete it. The block-out could not be changed except for structural improvements such as stairs and balconies. My task was to add all necessary gameplay and create a unifying visual theme without making any of my own art assets. The development time for the project was only one week, forcing me to optimize my time to create a polished level with balanced gameplay.