Email: eengland@smu.edu
Phone: 214.264.0457
Garden Ruins
Unreal Deathmatch

Engine: Unreal Tournament 2004
Development Time: One Week
Date Completed: February 2007

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DM-GardenRuins (Requires Unreal 2004)
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Resume Masters Thesis Level Design







One challenge that level designers face when creating multiplayer levels is how to pull the player through the level. I placed health vials throughout the level to draw the player along the critical paths. I placed more powerful health pickups and armor pickups were placed in vulnerable spots, while weapons were placed within easy reach of each spawn point.