Email: eengland@smu.edu
Phone: 214.264.0457
Garden Ruins
Unreal Deathmatch

Engine: Unreal Tournament 2004
Development Time: One Week
Date Completed: February 2007

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DM-GardenRuins (Requires Unreal 2004)
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Resume Masters Thesis Level Design







To create an atmosphere of aged ruins, I chose stone textures covered with moss. I polished the atmosphere by adding fountain waterfalls to create visual movement throughout the level and the constant low hum of water splashing into the pools. Crickets and soft rustling in the wind were added in different areas to continue the theme of life within the environment.