Email: eengland@smu.edu
Phone: 214.264.0457
Garden Ruins
Unreal Deathmatch

Engine: Unreal Tournament 2004
Development Time: One Week
Date Completed: February 2007

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DM-GardenRuins (Requires Unreal 2004)
Offline Portfolio (.PDF .DOC)

Resume Masters Thesis Level Design







I used irregular BSP brushes to cut into walls and ceilings for a view of the foggy night sky, allowing the player to feel immersed in a larger world rather than trapped in a box. However, after the first few brushes, the hall-of-mirrors effects appeared. To remedy this issue, I optimized the brushwork, changing the order in which they were built and eliminating a large number of them while keeping the exact same effect.