I used irregular BSP brushes to cut into
walls and ceilings for a view of the foggy night sky,
allowing the player to feel immersed in a larger world
rather than trapped in a box. However, after the first
few brushes, the hall-of-mirrors effects appeared. To
remedy this issue, I optimized the brushwork, changing
the order in which they were built and eliminating a
large number of them while keeping the exact same
effect.