Email: eengland@smu.edu
Phone: 214.264.0457
Port Umbra
An Oblivion Modification

Engine: TES Construction Set
Development Time: 3 Months
Date Completed: March 2007

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Resume Masters Thesis Level Design









A screenshot of the docks at sunset from my Oblivion modification, Port Umbra.

For this three-month Oblivion modification, I was tasked with creating a new world space driven by a main quest and 1-3 side quests. While developing this project, I created five quests that all ran parallel along a consistent theme - the corruption within Port Umbra, from the lowest beggar to the Count himself.

My personal goal for this three month project was to create a world space where everything, from dialogue to quests to the environment - fit within a consistent theme. Instead of a single main quest, I developed three extensive quests whose characters, themes, and goals ran parallel to one another, with two supporting side quests that delved into the culture of corruption that infested the city.