I paid specific attention to what the player
would first see upon arrival at Port Umbra because this
would determine how the player reacts to the environment and
quests. I created a road leading almost straight to Castle
Lark, the imposing structure towering over the island, to
draw the player to this area, where all the extensive quests
begin.
To create the feel of a city with distinct
disparity between the mass of impoverished Umbrans and the
rich but corrupt nobility who profit from the port’s
smuggling, I designed the initial road leading to the Castle
as a division between the slums on the left and the richer
merchants’ quarter on the right.