Email: eengland@smu.edu
Phone: 214.264.0457
Port Umbra
An Oblivion Modification

Engine: TES Construction Set
Development Time: 3 Months
Date Completed: March 2007

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A screenshot of the docks at sunset from my Oblivion modification, Port Umbra.

As a seedy port town, I felt it was necessary to create a set of smuggler’s coves hidden from the main traffic of the docks. On the far side of the island I created a cove ringed with sharp rocks emerging from the ocean and added shipwrecks to imply that this area was both abandoned and dangerous. The player is led to this area from a secret passageway within Castle Lark after following a traitor as she tries to escape.