Email: eengland@smu.edu
Phone: 214.264.0457
Port Umbra
An Oblivion Modification

Engine: TES Construction Set
Development Time: 3 Months
Date Completed: March 2007

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Resume Masters Thesis Level Design









A screenshot of the docks at sunset from my Oblivion modification, Port Umbra.

I developed dialogue and quest trees intricately on paper, but implementation proved to be a difficult task within the allotted time. The original quests depended upon choices within one quest affecting the outcome of other quests. To redesign them in a way that only minimally changed the content of the modification, I restructured the quests to run parallel to one another, the characters and themes still overlapping but no longer interdependent.