One common problem in the development of
role-playing games is creating concise and effective
dialogue that keeps the player’s attention. In order to
write successful dialogue, I used my playwriting experience
from undergrad, where I learned to create natural-sounding
dialogue that carried layers of meaning.
I created optional conversation topics to give additional
information about a quest, person, or location, but all
required information fit within the quest dialogue. I also
gave the player the option to end the conversations at any
point if they are disinterested in the topic