A screenshot of the docks at sunset from my Oblivion modification,
Port Umbra.
Once the town of Port Umbra was created, I
realized that in order for the player to feel immersed, I
needed residents. Though it is simple to create multiple
NPCs within the construction set, creating a large number of
NPCs with individual personalities had the potential to be
difficult and time consuming. I decided to develop nearly
thirty NPCs using specific character archetypes that players
would expect to find in a place like Port Umbra –
self-absorbed or scared noblemen in Castle Lark, smugglers
and sailors wandering the docks, and drunken rabble in the
tavern, among others. I gave each of these one or two topics
for the player to choose from in conversation, with very
specific responses that both matched the character’s
personality.