Email: eengland@smu.edu
Phone: 214.264.0457
Port Umbra
An Oblivion Modification

Engine: TES Construction Set
Development Time: 3 Months
Date Completed: March 2007

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A screenshot of the docks at sunset from my Oblivion modification, Port Umbra.

Oblivion’s toolset allows level designers to have a large amount of control over how to script AI interactions. One of my quests required the player to discreetly follow a character and listen in on a secret meeting she has with another NPC. To do this, I developed an entire conversation tree and triggered it through script, taking into account conditions such as where they are, who was the last to speak, and whether they can detect the player trying to listen in on their conversation.