The prisoners first reside in the Castle dungeons. My original plan involved moving them to various places around the banquet hall when they were needed, but this script caused their appearance to lag considerably. To get around this, the prisoners in their cells were hidden, and previously disabled clones were unhidden around the hall, directed to move in and attack different noblemen and guards.
In order to get the prisoners to attack the player and the guards, I put the player in the same faction as the guards, and increased the prisoners’ hate for that faction. After the prisoners have all been killed, the script tells the Count to approach the player and begin a conversation, prompting the next part of the quest.

